AI Insights · Timothy · April 2022
Top Roguelike Games Performance in Chile for Q1 2022
Discover the performance trends of the top 5 roguelike games in Chile during the first quarter of 2022, including downloads, revenue, and active users.
The first quarter of 2022 has been an intriguing period for roguelike games in Chile, with significant trends observed in downloads, revenue, and active users. Here, we delve into the performance of the top 5 roguelike games according to Sensor Tower data.
Saint Seiya Awakening from YOOZOO (SINGAPORE) PTE. LTD. showed a relatively stable weekly revenue, peaking at approximately $17.7K in the last week of February. Weekly downloads fluctuated, reaching a high of 330 in the week of January 24. The game saw a gradual decline in weekly active users, from around 29.3K at the beginning of January to 22.8K by the end of March.
Hero Wars: Alliance RPG by Nexters Global LTD showed notable peaks and troughs in revenue, with a high of $8.3K in the week of January 31. Downloads were significantly high at the start of the quarter, with 6.5K in the first week of January, but saw a steep decline thereafter. Weekly active users mirrored this trend, peaking at 7.4K in early January before dropping to around 3K by the end of March.
RAID: Shadow Legends from Plarium Global Ltd experienced a steady revenue stream, peaking at $6.1K in the last week of December. Downloads saw a decrease from 2.5K in late December to below 1K by the end of March. Active users also exhibited a decline from around 3.8K at the start of the quarter to 2.6K by the end.
AFK Arena by Lilith Games showed a moderate revenue performance, peaking at $2.8K in the first week of January. Downloads were highest mid-January at 410 but dropped to around 150 by the end of the quarter. Active users decreased from around 3K in early January to about 2K by the end of March.
Lastly, Mobile Legends: Adventure from Shanghai Moonton Technology Co., Ltd. reported a peak revenue of $3.1K in the first week of January. Downloads saw a high of 1.4K in late December, with a gradual decline throughout the quarter. Active users remained relatively stable, starting at 6.4K and ending at 4.6K.
For more detailed insights and to explore further trends, visit Sensor Tower.